2D & 3D Game Art Generalist

31 | Córdoba, Argentina
My Strongest skills are 2D character illustration, 3D Character animation and I really enjoy unwrapping and texturing.
Aspiring to become a technical artist.

© 𝖍𝖔𝖕𝖊𝖒𝖆𝖞𝖋𝖆𝖉𝖊. all rights reserved.

Fulltime perfectionist. I care about details and always strive to do my best. Fast learner and observant. Empathic and easy-going.After working in the Game Dev industry I learned a lot about the workflow and importance of team play. This means deadlines are not just for someone to finish their work but also for someone else to be able to start theirs. I value punctuality and honesty.Last but not least, I understand the importance of communication and the amount of issues that can be prevented by practicing it.

Education

2008-2012
Francisco Pascasio Moreno Highschool (El Bolsón, Río Negro, Argentina)
Bachelor in Social Communications.
2013 - 2014
Fine Arts University
La Plata National University
(La plata, Buenos Aires, Argentina)
Career: Graphic Design
2015 - 2017
Image Campus S.A.
(Buenos Aires, CABA, Argentina)
Career: Cartoon art and animation.

Other Studies

English
Cambridge ESOL Level 1 Certificate in ESOL International
University of Cambridge

Skills

My strongest areas are 3D Character Animation and 2D Character Illustration and I really enjoy unwrapping and texturing.

Software

2D Art: Clip Studio Paint Pro, Adobe Photoshop, Paint Tool SAI, Procreate
2D Annimations: Spine, Live 2D
UI/UX: Adobe Illustrator, Adobe XD, Figma
3D Art: Blender
VFX: Unity

Job Experience

AI-Enhanced Creative Marketing Specialist (2D/3D)
Moonee | 2025 - Present
• Create high-performing mobile game marketing assets, including app icons, logos, promotional banners, and store visuals.
• Develop visual concepts optimized for App Store Optimization (ASO) and CTR performance.
• Leverage AI-assisted workflows to accelerate ideation, prototyping, and production while maintaining premium visual quality.
• Produce stylized 2D and 3D assets tailored for mobile-first audiences.
• Collaborate with marketing, product, and analytics teams to iterate on creatives based on performance data.
• Contribute to visual A/B testing pipelines and asset experimentation.
• Ensure brand consistency across multiple game titles.

Professor of Digital Art (2D & 3D)
Universidad Provincial de Córdoba | 2022 - Present
Teaching specialized artistic approaches for video game development and digital animation techniques in:
• Diploma in Digital Art & Animation (2022)
• Concept Art for Video Games (2023)
• University Degree in Game Development & Production (2024)
Focus areas include:
• Character and environment design
• Digital modeling and animation
• Production-ready workflows
• Adaptation to different visual styles

Lead Artist
Triseum | 2024 - 2025
• Lead and coordinate the art team across multiple projects.
• Oversee visual direction and maintain artistic consistency.
• Supervise asset production pipelines (2D & 3D).
• Develop high-quality visual assets for games and interactive content.
• Ensure timely delivery aligned with production milestones.

2D & 3D Art Generalist
Pizia Studios | 2019 - 2023
• Played a key role in the visual development of multiple mobile game titles from concept to release.
• Created high-quality 2D and 3D assets including characters, environments, UI elements, animations, and VFX.
• Collaborated with multidisciplinary teams of senior and junior artists, developers, and designers in fast-paced production environments.
• Contributed to establishing visual consistency and improving art workflows across projects.
• Optimized assets for mobile performance while maintaining strong artistic quality.
• Integrated art directly into Unity, ensuring smooth implementation and technical alignment.
• Strengthened adaptability by working across different art styles and production scopes.

Concept Art Professor
Image Campus S.A. | 2016 - 2017
• Taught concept art techniques for video games.
• Guided students in character, environment, and prop design.
• Mentored creative development and stylistic versatility.

Post-Production Assistant
La Corte | 2015 - 2017
• Assisted in editing and post-production of multimedia content for television.
• Supported workflow organization and delivery processes.



3D assets created for the Bontus + OGS project, a motion-controlled mobile game for kids. These assets were produced by our art team from scratch for in-game use. My role focused on coordinating art production, prioritizing tasks, and performing art QA in collaboration with the development team.


Visual upgrade for ARTÉ: Mecenas (Unreal Engine) // Left image is the original version, right image is the finished version.